![]() ![]() I also wrote down employee stats and I did it in two ways. It was my only game to ever get a perfect score, though many came close. It was a Dating Life game.īefore I briefly switched to the GameJohn, I developed my star game on Ultima – Amorous 4. This should also tell you I made a total of 74 games while managing Muffin Co. A few of those were also puns and the last one was named Game #74 simply because I taped “Ship” before naming it. ![]() I also named a few in such a way so that it seems as though they belong to the same franchise, even though they aren’t direct sequels, such as the Story series, the Quest series, or the Breeder franchise. So I made a lot of games and a lot of them were sequels. Here are the games I developed, their genres, themes and scores, starting from sometime around year 6. This probably won’t be very helpful, but I had some weird games, so I wanted to mark it down somewhere. List of games I developed in GameDevStory I wrote down good and bad combos, basic stats, games I’ve developed and final game character stats. ![]() I decided to write things down, so it could possibly serve as a reference for myself in the future, or maybe even someone else. It was only overtaken by GameJohn for a short time after it was released, but it came back from it soon enough. Ultima ended up being my best move because it was the most popular console pretty much until the game ended. Starting with BattleBots 3, each BattleBots game won the Grand Prize. ![]()
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